;     ///REAR PLATES CAST///
[LIGHT_LICENSEPLATE]
MESHES=plate_loda
OFFSET=0.02, 0.02, 0.00
RANGE=0.35
RANGE_GRADIENT_OFFSET=0.2
SPOT=150s
SPOT_SHARPNESS=0.6
COLOR=10,10,15,1
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
LAYOUT=TWO_ON_TOP
FADE_AT=50
FALLBACK_LOWBEAM_COLOR=1,0.7,0.3,0.9

[INCLUDE: common/selflighting.ini]

[AUDIO_VOLUME]
ENGINE_EXT = 1.0
ENGINE_INT = 1.0
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.25
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.8
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.0
TURBO = 1.0
RAIN_EXT=1.0
RAIN_INT=1.0
WIPER_EXT=1.0
WIPER_INT=1.0

[AUDIO_PARAMETER_TRANSFORM]
ENGINE_EXT_RPMS = (| 0=0 | 8500=8500 |) ; change the second 10000 number to 6500 for the same sounds with low tones.
ENGINE_INT_RPMS = (| 0=0 | 8500=8500 |)

[AUDIO_PITCH]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1.1
ENGINE_INT=1.1
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HIT=1
HORN=1
LIMITER=1
SCRAPE=1
SKID_EXT=1
SKID_INT=0.7
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=1
WHEEL=1
WIND=1

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=0
ENGINE_INT_BOOST=0
TURBO_THROTTLE=0

[SHAKING_EXHAUST_...]
MESHES =ARIEL_MUGEN_ENGINE_LADX
POINT_0_SCALE = 0.10
POINT_0 = -0.14, 0.12, -0.054
POINT_0_RADIUS = 1.0
POINT_0_EXP = 0.001

[PARTICLES_FX_EXHAUST_0]
POSITION=0.3151891,0.6906576,-1.480299
DIRECTION=0.03836535,0.02326178,-0.998993	; self explanatory
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.1, 0.2			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_1]
POSITION=-0.3019654,0.6863399,-1.465578
DIRECTION=0,0.04026931,-0.9991889	; self explanatory
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.1, 0.2			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears


[PARTICLES_FX_EXHAUST_2]
POSITION=0.3122711,0.6906576,-1.480299
DIRECTION=0.03836535,0.02326178,-0.998993	; self explanatory
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.1, 0.2			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_3]
POSITION=-0.3088864,0.6863399,-1.477439
DIRECTION=0,0.0402693,-0.99918893	; self explanatory
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.1, 0.2			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears


[EXHAUST_FLAMES]

DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.05
DAMAGE_INTENSITY=1
DAMAGE_PROBABILITY=1
DISCHARGE=1.0 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=0.1 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.0 ; delay after throttle lift
DISCHARGE_DURATION=0.7 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=0.9; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=0.01; flame size
DISCHARGE_RPM_THRESHOLD_MAX=8500 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=7500 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0.03 ; after upshift
FLAT_SHIFT_DURATION=0.002 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=40 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=1.0 ; flame size
FLAT_SHIFT_PROBABILITY=1.0 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=5000
LIMITER=0.0 ; on hitting the limiter
LIMITER_DELAY=0.0 ; delay, in seconds
LIMITER_INTENSITY=0.0001 ; flame size
LIMITER_RPM_THRESHOLD=6500 ; limiter flames will not shoot below this rpm

;     ///TURN SIGNALS///
[EMISSIVE_TURNSIGNAL_RIGHT_0]
rr
NAME=Object046
COLOR=10,4,0, 4
LAG=0.8 
SIMULATE_HEATING=0
LOCATION=REAR


[EMISSIVE_TURNSIGNAL_RIGHT_1]
rf
NAME=sm_200
COLOR=10,5,0, 1
LAG=0.8 
SIMULATE_HEATING=0
LOCATION=RIGHT


[EMISSIVE_TURNSIGNAL_RIGHT_2]
rf
NAME=Object041
COLOR=10,2,0, 4
LAG=0.7 
SIMULATE_HEATING=0
LOCATION=FRONT




[EMISSIVE_TURNSIGNAL_LEFT_0]
lr
NAME=Object045
COLOR=10,4,0, 4
LAG=0.8 
SIMULATE_HEATING=0
LOCATION=REAR


[EMISSIVE_TURNSIGNAL_LEFT_1]
lf
NAME=sm_200
COLOR=10,5,0, 1
LAG=0.8 
SIMULATE_HEATING=0
LOCATION=LEFT


[EMISSIVE_TURNSIGNAL_LEFT_2]
lf
NAME=Object042
COLOR=10,2,0, 4
LAG=0.7 
SIMULATE_HEATING=0
LOCATION=FRONT


[EMISSIVE_TURNSIGNAL_LEFT_3]
/Dash Left Indicator/
NAME=iL
COLOR=0, 20, 2, 2 
LAG=0.5
SIMULATE_HEATING=0 
LOCATION=NONE

[EMISSIVE_REVERSE_0]
;REVERSE LIGHTS
NAME=Object059
COLOR=10,8,6, 1
LAG=0.3
SIMULATE_HEATING=3




[LIGHT_BRAKE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.181034, 0, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.655593
MIRROR_DIRECTION=0
POSITION=0, 0.02, -1.6
RANGE=5
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.2
[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=1
BOUND_EXP=1
COLOR=280,250,280,0.1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=120
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=80
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.8
MIRROR=0.624442
MIRROR_DIRECTION=0
POPUP_ENABLED=0
POSITION=0, 0.64, 2.2
RANGE=190
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=129.6
SECOND_SPOT_INTENSITY=0.27
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.58
SECOND_SPOT_SKIP=0.3
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=50
SPOT_EDGE=0.02088, 0.01992, 0.018
SPOT_EDGE_SHARPNESS=50
SPOT_SHARPNESS=0
SPOT_UP=0.0499376, 0.998752, 0





[REFRACTING_HEADLIGHT_0]
SURFACE =HIGH_BEAM
INSIDE =HIGH_BEAM_IN,ligth_l_2


[REFRACTING_HEADLIGHT_1]
SURFACE =FRONT_XEON_CAPS
INSIDE =LIGHT_ALPHA_1cdsa003,FRONT_LIGHTS_BOLB


[REFRACTING_HEADLIGHT_2]
SURFACE =Object041
INSIDE =LIGHT_ALPHA_1cdsa004,Object043


[REFRACTING_HEADLIGHT_3]
SURFACE =REAR_LIGHTS
INSIDE =LIGHT_ALPHA_1cdsa007,REAR_LIGHTS_BOLB

[REFRACTING_HEADLIGHT_4]
SURFACE =Object046
INSIDE =LIGHT_ALPHA_1cdsa006,Object047

[REFRACTING_HEADLIGHT_5]
SURFACE =Object045
INSIDE =LIGHT_ALPHA_1cdsa008,Object048

[REFRACTING_HEADLIGHT_6]
SURFACE =Object058
INSIDE =Object060,Object062

[REFRACTING_HEADLIGHT_7]
SURFACE =Object059
INSIDE =Object063,Object061

[REFRACTING_HEADLIGHT_8]
SURFACE =Object042
INSIDE =LIGHT_ALPHA_1cdsa001,Object044






;     ///HIGH BEAMS///
[LIGHT_EXTRA_...]
;high beams sprite to bumper
BOUND_TO=atom_500_body_headlights
COLOR=100,9.09,6.88, 15
FALLBACK_HEADLIGHTS_COLOR=100,9.09,6.88, 15
FALLBACK_HIGHBEAM_COLOR=100,9.09,6.88, 15
FALLBACK_LOWBEAM_COLOR=100,9.09,6.88, 15
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=250
FADE_SMOOTH=200
MIRROR=0.58, 0, 0
MIRROR_DIRECTION=1
POSITION=0.00, 0.46, 1.73
DIRECTION=0.1, -0.1, 1.00
RANGE=0.27
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=2
SPOT=150
SPOT_SHARPNESS=0.7


[EMISSIVE_HIGHBEAM_...]
NAME =HIGH_BEAM
COLOR =115,115,115, 1
ACT_AS_HEADLIGHTS=1
LAG = 0.1
SIMULATE_HEATING = 0.01
LOCATION = FRONT


[INCLUDE: common/custom_emissive.ini]

[CustomEmissiveMulti]
Meshes =LCD_INDICATORS_WARNING
UseEmissive0AsFallback = 0
Resolution = 512,256

@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "40, 231", Size = "18,15" , Color = "1,5,1, 2 " 
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "392, 232", Size = "15, 13" , Color = "1,5,1, 2 " 
@ = MultiItem, Role = HIGHBEAM, Start = "89, 231", Size = "18, 15"
@ = MultiItem, Role = HANDBRAKE, Start = "138, 233", Size = "17, 11", Color = "15, 0.3, 0, 2"
@ = MultiItem, Role = ABS_INACTION, Start = "327, 360", Size = "81, 53" , Lag=0.2, Color = "7,3,0, 2"
@ = MultiItem, Role = BATTERY, Start = "290, 233", Size = "15, 11", Color = "15, 0.3, 0, 2"
@ = MultiItem, Role = EXTRA_B, Start = "341, 232", Size = "15, 13", Color = "15, 0.3, 0, 2"
@ = MultiItem, Role = STALLED, Start = "276, 189", Size = "29, 28" , Lag=0.2, Color = "7,3,0, 2"
@ = MultiItem, Role = LIGHT, Start = "244, 187", Size = "28, 31", Color = "0, 30, 0",



----DASHBOARD----
[EMISSIVE_LIGHT_...]
NAME=DASH_NIGTH
COLOR=8,8,8,1
LAG=0.1
LOCATION=FRONT
SIMULATE_HEATING=0
CAST_LIGHT=0
ACT_AS_HEADLIGHTS=0
TOGGLE_VISIBILITY=1

--------DIALS---------
[EMISSIVE_LIGHT_...]
NAME=ARIEL_ATOM_NE1EDLE_TACH_CPIT,ARIEL_ATOM_NEEDLE_SPE1ED_CPIT
COLOR=1,1,1,1.5
OFF_COLOR=0,0,0, 0
LAG=0.1
LOCATION=FRONT
SIMULATE_HEATING=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0


[EMISSIVE_LIGHT_...]
NAME=digital_nigth
COLOR=3,3,3,1
LAG=0.1
LOCATION=FRONT
SIMULATE_HEATING=0
CAST_LIGHT=0
ACT_AS_HEADLIGHTS=0
TOGGLE_VISIBILITY=1

[EMISSIVE_EXTRA_B_2]
NAME=Object058
COLOR=110, 0, 0, 3
LAG=0.1
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
