[MODEL_REPLACEMENT_...]
FILE=ginetta_lmp3.kn5
HIDE=
INSERT=pos_panel_g61_normal.kn5
INSERT_AFTER=WHEEL_RR

[DATA]
DISABLE_DIGITALPANELSINI = 1

[SHADER_REPLACEMENT_...]
MATERIALS = numberdigi32, numpan2
SHADER = ksPerPixelMultiMap_emissive
FILL_MISSING_TEXTURES = 1
PROP_... = emSkipDiffuseMap, 1
PROP_... = ksEmissive, 100, 100, 100

[LED_PANEL_...]
MESHES = IMSA_PANEL_R, IMSA_PANEL_L      ; target mesh
TEXTURE_SLOT = txEmissive       ; target texture slot
RESOLUTION = 1024, 512          ; resolution of newly generated texture
MASKS_PACK = lumirank_font.zip  ; name of a pack with LED masks
DIGIT_0 = 537, 5, 490, 506      ; X, Y, width and height of a first digit
DIGIT_1 = -8, 5, 490, 506     ; X, Y, width and height of a second digit
                                ; you can set as many digits as you need

BASE_COLOR = '#4e2700', 0.15    ; base color (when it’s not flashing)



ROLE_0 = POSITION     ; second role
                      ; you can set as many roles as you need


